![]() ![]() ![]() This move to greener – or ‘redder,’ perhaps – pastures immediately left AMD with a hole in its tools suite, namely a competitor to nVidia’s somewhat prolific ShadowPlay software capture tool. The best that software vendors can do is try to reduce loss as much as possible, but ideally without sacrificing too much video quality or too much compression capability.Ī few months back, AMD finally axed its partnership with Raptr for the cumbersome Gaming Evolved suite. There’s inherent FPS loss when using capture software, GPU-accelerated or otherwise. Today, we’re benchmarking Adobe Premiere’s rendering speed on an Intel i7-8700X, AMD R7 2700X, Intel i9-7980XE, and AMD Threadripper 1950X. This move could potentially invalidate the rendering leverage provided by the likes of a 7980XE or 1950X, saving money for anyone who doesn’t need the additional threads for other types of work (like synchronous rendering or non-Premiere workstation tasks, e.g. We’re also using an EVGA GTX 1080 Ti FTW3 for CUDA acceleration – because rendering without CUDA is torturously slow and we’re testing for real-world conditions.Īdobe recently added IGP-enabled acceleration to its Premiere video editing and creation software, which seems to leverage a component that is often irrelevant in our line of work – the on-die graphics processor. If HWC’s findings were true, our plans of using an old 6900K would be meaningless in the face of a much cheaper CPU with an IGP.įor this testing, we’re using 32GB of RAM for all configurations (dual-channel for Z/X platforms and quad-channel for X399/X299). ![]() We decided to run more in-depth tests of the same featureset as Dmitry, primarily for selfish reasons, though, as we’ve also been considering a new render machine build. Our colleagues at Hardware Canucks got a whole lot of hate for their video about switching back to Intel, to the point that it really shows the profound ignorance of being a blind fanboy of any product. ![]()
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